Tag Archive for: 24th

SentinelOne, Inc. (S) CEO Tomer Weingarten on 24th Annual Needham Growth Conference (Transcript)


SentinelOne, Inc. (NYSE:S) 24th Annual Needham Growth Conference January 11, 2022 1:15 PM ET

Company Participants

Doug Clark – Head, Investor Relations

Tomer Weingarten – Chief Executive Officer

Dave Bernhardt – Chief Financial Officer

Conference Call Participants

Alex Henderson – Needham & Company.

Alex Henderson

Hi, my name is Alex Henderson. I’m the Needham, security and networking analyst. It’s a distinct pleasure to have SentinelOne at our conference this year. We have a couple of guys from the company to talk in a fireside chat. Before we jump into it, let me remind you that you have a question-and-answer dialog box. And if you have a question that you want to ask, please do not hesitate. The more interactive it is with the audience, the better. And, I’ll pass that along to management, as I see him come in. So welcome, guys.

Tomer Weingarten

Thanks Alex.

Question-and-Answer Session

Alex Henderson

So, you guys had an announcement this morning, right?

Tomer Weingarten

Yes.

Alex Henderson

And you want to tell us what it was?

Tomer Weingarten

Yes. We’re partnering more deeply with ServiceNow. To us, we’ve released quite a few modules in our platform that speak more and more to endpoint management. And really allowing folks to use our platform is a complete fleet control mechanism, something that allows them more capabilities, even beyond just classic security and protection. And ServiceNow, again, one of the biggest, I guess, IT management firms out there today, now, everybody that’s using them can natively integrate into the SentinelOne platform and use that for quick management, remediation, threat, credit alerts and resolution, so and all again, just a great extension to the platform.

Alex Henderson

What are the most interesting hacks that are vulnerabilities that’s happened in a long time? There’s another news item that’s out there, which is the log4J stuff. How have you guys been able to respond to that vulnerability and potential risk to keep to your customers? Have you been able to control it?

Tomer Weingarten

Yes, to the extent that vendor like us can I mean, log4J exists in different stacks than the one that we are typically in charge of. We are more around machine…

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Game Jam Winner Spotlight: The 24th Kandinsky

This is it: the last in our series of posts focusing on each winner from our public domain game jam, Gaming Like It’s 1924! So far, we’ve featured Hot Water, Legends of Charlemagne, 192X, The Hounds Follow All Things Down, and You Are The Rats In The Walls, and now it’s time to wrap things up with the winner of Best Analog Game and a game that, perhaps most out of all the entries, is completely suffused with a spirit of remixing and mining the public domain: The 24th Kandinsky by David Harris.

This game was one of the first to draw our attention as the entries were coming in, just based on its premise: players are tasked with using visual elements from the 23 paintings that famed Russian abstract artist Wassily Kandinsky created in 1924 to create a brand new work — a “24th Kandinsky”. This is a game about not just admiring art but digging into it and picking apart its components, and all that’s required to play is a blank canvas, some paper and drawing implements, a pair of scissors, and some sticky tack or tape. On each of their turns, a player selects an element from one of Kandinsky’s newly-public-domain works — choosing from all the geometric shapes, swooping curves, checkered grids, intersecting lines and other abstract forms that are the hallmark of his work — and draws a replica of it, which they then cut out and affix to the canvas wherever they choose. They can overlap and underlap other elements as the new work grows, and at the end of each round all players vote to determine who made the best contribution, leaving their element in place while the others from the round are removed. Turn by turn the work grows more elaborate, until time runs out or players agree to stop, at which point the player who won the most voting rounds gets to keep the completed work.

There is just so much to love about this idea and its execution. It manages to celebrate just about everything that we hope to highlight with these game jams: the value of new works entering the public domain, the incredible creative power of remixing and appropriation, the joy of artistic collaboration and spontaneous creativity, and the way games can be an ideal medium for all these things — for both game designers and players. Mechanically speaking, it does this with elegance: the rules are loose and simple, but carefully combine cooperative and competitive gameplay to achieve a balance of incentives that produces just the right mood for a game like this. It also serves as a foundation for people to create their own variants of the game: one can easily envision it being adapted to use different source material, more elaborate art supplies, and even modified rules to create different overall rhythms of play. And with every play session, a new piece of art is created, and that’s a special thing for a game to achieve.

You can download the rules and materials for The 24th Kandinsky on Itch, or check out the other submissions in our public domain game jam.

And with that, we’ve reached the end of our game jam winner spotlight series! One more time, thanks to everyone who submitted a game or played the entries, and to our amazing panel of judges. We’ll be back next year with a game jam for works from 1925, but until then, keep on mining that public domain!

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This Week In Techdirt History: August 18th – 24th

Five Years Ago

This week in 2014, all eyes were on the protests in Ferguson, Missouri where police were threatening and arresting reporters even after, it turned out, they signed a court agreement promising not to. It was a stark example of the broader problem of police militarization, a trend promoted by defense contractors thanks to which police in the suburbs sometimes have more powerful weapons than Marines in Afghanistan, and of course the routine use of tear gas which is a banned chemical weapon except for domestic use thanks to… an exception lobbied for by the US.

Ten Years Ago

This week in 2009, we wondered if there could be any such thing as a fair trial about file sharing given the proliferation and normalization of biased language about “piracy” and “property”. Courts were busy insanely slicing and dicing the Superman copyright, the IFPI was insisting that the Pirate Party shouldn’t be allowed to hold the positions it does, music publishers were waging their war against lyrics websites, the Associated Press was still utterly failing to explain its plan to DRM the news, and we saw the kickoff of a new copyright maximalist push in the UK after Lord Peter Mandelson spent the weekend with David Geffen. We also took a look at a murky and possibly-apocryphal, but nevertheless interesting, story about what might have been the first-ever copyright trial in 6th century Ireland.

Fifteen Years Ago

This week in 2004, after all the hype, the Google IPO… was delayed by the SEC. Then the company admitted it had been a bit overly optimistic by lowering the IPO range and cutting the number of shares, before finally actually going public and only hitting the bottom price of the reduced range.

Also this week in 2004: music labels were continuing to bet the farm on ringtones being more than a trend, Real was hoping its battle with Apple would spark some good customer responses but apparently forgot it still wasn’t a super-popular company, and an appeals court upheld the all-important Grokster decision.

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