Tag Archive for: Mario

Hacker Uses LEGO Mario to Play Super Mario Bros

A self-proclaimed “hardware hacker” has managed to code the LEGO Super Mario figurine to control the original Super Mario Bros.
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Hacker turns little Lego man Mario into Super Mario Bros. controller

There are lots of ways to play Super Mario games if you’re feeling creative. You could use a regular controller, sure, but why not a Guitar Hero guitar, Donkey Kong’s famous bongo peripherals, or even …
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Fans Port Mario 64 To PC And Make It Way Better, So Of Course Nintendo Is Trying To Nuke The Project

I’m lucky enough to own a decades old Nintendo 64 and a handful of games, including the classic Mario 64. My kids love that game. Still, the first thing they asked when I showed it to them the first time is why the screen was letterboxed, why the characters looked like they were made of lego blocks, and why I needed weird cords to plug it all into the flat screen television. The answer to these spoiled monsters’ questions, of course, is that the game is super old and wasn’t meant to be played on modern televisions. It’s the story of a lot of older games, though many PC games at least have a healthy modding community that will take classics and get them working on present day hardware. Consoles don’t have that luxury.

Well, usually, that is. It turns out that enough folks were interested in modernizing Mario 64 that a group of fans managed to pull off porting it to PC. And, because this is a port and not emulation, they managed to update it to run in 4k graphics and added a ton of modern visual effects.

Last year, Super Mario 64’s N64 code was reverse-engineered by fans, allowing for all kinds of new and exciting things to be done with Nintendo’s 1996 classic. Like building a completely new PC port of the game, which can run in 4K and ultra-wide resolutions.

This is a very new and cool thing! Previously, if you were playing Super Mario 64 on PC, you were playing via emulation, as your PC ran code pretending to be an N64. This game is made specifically for the PC, built from the ground up, meaning it not only runs like a dream, but even supports mod stuff like ReShade, allowing for graphical tweaks (like the distance blur seen here).

As you’ll see, the video the Kotaku post is referencing can’t be embedded here because Nintendo already took it down. Instead, I’ll use another video that hasn’t been taken down at the time of this writing, so you can see just how great this looks.

In addition to videos of the project, Nintendo has also been busy firing off legal salvos to get download links for the PC port of the game taken down from wherever it can find them. Now, while Nintendo’s reputation for IP protectionism is such that it would almost certainly take this fan project down under virtually any circumstances, it is also worth noting that the company has a planned re-release of Mario 64 for its latest Nintendo console. That likely only supercharged the speed with which it is trying to disappear this labor of love from fans of an antiquated game that have since moved on to gaming on their PCs.

But why should the company do this? Nintendo consoles are known for many things, including user-friendly gaming and colorful games geared generally towards younger audiences. You know, exactly not the people who would take it on themselves to get an old Mario game working on their PC instead of a Nintendo console. What threat does this PC port from fans represent to Nintendo revenue? It’s hard to imagine that threat is anything substantial.

And, yet, here we are anyway. Nintendo, after all, doesn’t seem to be able to help itself.

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Nintendo Does The Nintendo: ‘Mario Royale’ Fan Game Becomes ‘DMCA Royale’… And Is Now Dead

I’ve often made the point before that Nintendo hates you, dear Nintendo fan and general gamer. Between taking down fan-made levels, fan-made games, and going to war with all the ROMs everywhere, Nintendo values an overwhelmingly tight grip on its intellectual property rights far more than the natural desire by its own fans to express their fandom. The speed and reliability of Nintendo’s lawyerly involvement has become something of a legend on the internet, with folks that make these expressions of fandom often joking upon release that it’s only a matter of time before the suits come calling.

This held true with Mario Royale, a delightfully simple little web game created by a fan that allowed players to play through Mario Bros. levels alongside up to 74 other simultaneous players. The classic game had never been used for this sort of thing and it was quite interesting to watch how it all worked. It’s also worth noting that the game was playable for free, meaning there was no commercial aspect to it. Despite that, you all know what happened next.

Given Nintendo’s litigious reputation when it comes to fan games, it’s perhaps no surprise that the “game got DMCA’d,” as creator InfernoPlus noted in a comment on the game’s YouTube trailer over the weekend. InfernoPlus himself didn’t seem all that surprised. In an interview with Vice last week,he said he “anticiapate[d]” a letter from Nintendo. “I’d say it’s [a] 50/50 [chance of attracting Nintendo’s legal ire], maybe more, because it got so big all of a sudden. If [Nintendo] does, I can just re-skin it.”

Now, that’s precisely what’s happened. Following a June 21 “DMCA Patch,” the game that was Mario Royale is now DMCA Royale. While the gameplay is unchanged, the game’s music, sound effects, and in-game sprites have been replaced with much more generic versions—including a new player character named “Infringio.”

Beyond how clever this all is on the part of InfernoPlus, the changes made to the game are important for other reasons as well. By changing the assets to no longer be clear rips from the original Nintendo game, it should have put the game in a place where it was no longer infringing. By changing the name of the game, the characters, and the messaging around the game to focus on the fact that the original was DMCA’d by Nintendo, the game also transformed from a cool experiment into something in the realm of parody and social commentary. That last bit is important, because it should have also transformed the game into something that would pretty clearly fall under fair use.

Which is why it’s odd, given both of those factors, that you also no longer can play DMCA Royale, as Nintendo’s lawyers apparently issued threats over that game as well. At the URL for the game, all that is left is a message from InfernoPlus saying it had to take the new game down as well.

Unfortunately, Uncle Nintindie’s lawyers have informed me that, despite my best efforts, the game still infringes their copyright.
They refused to give me specifics (I asked multiple times) but it would seem that either the level design or general mechanics are still too close to the original game.

As a result I can’t just blindly change the game and leave it up. Doing so would put me at risk of further legal action. I’ll likely talk in detail about the game and it’s short lifespan on my youtube channel in the coming weeks.

I’m sorry about this guys. It was fun while it lasted.

It is equally unclear to me what Nintendo’s continued problem with the reskinned game could be. The specific expression in the game assets that might have been copyrightable were removed. What was left was a transformative work that may have mirrored the basic game mechanics from the original Mario Bros. game, but those aren’t copyrightable. On top of that, as I mentioned above, this new work seems like pretty clear fair use to me, in that it both serves as commentary on Nintendo’s aggressive behavior and is also a clear parody of the original game. Were this to go to court, it’s hard to see how it wouldn’t result in a win for InfernoPlus.

But, given the legal war chest at Nintendo’s disposal, that doesn’t ultimately matter. A small developer making a game as a fan and as a cool little experiment isn’t going to risk its existence to have such a legal fight. It’s worth pointing out briefly here, and I’ll expand on this in a separate post, that Nintendo had many other options than DMCAing this game to hell at its disposal. Why didn’t it engage any of those other options?

Because Nintendo hates you, that’s why.

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