Tag Archive for: Moral

Ransomware Negotiation and Ethics: Navigating the Moral Dilemma


Ransomware attacks have developed in recent years from mere data breaches to sophisticated operations. These attacks often involve targeting organizations, and these cyber criminals have gone from a minor speck on the digital security radar — to a widespread and highly advanced type of cybercrime. Nowadays, businesses of all sizes and industries find themselves trapped in a game of digital chess. Their opponents use nefarious tactics to compromise essential and sensitive data, holding said data hostage for exorbitant ransoms, with ransomware attacks increasing 105% in 2021.

The difficult choice of whether to engage with hackers holding critical information hostage has repercussions beyond the digital sphere, challenging the ethical foundations of businesses and institutions. A thorough analysis of the ethics behind choosing to negotiate or not is necessary as businesses struggle with the conflicting demands of protecting their operations and honoring their ethical obligations.

The Case for Negotiation

As organizations confront the imminent threat of data loss, operational disruption, and potential harm to stakeholders that may be caused by ransomware, a compelling argument emerges in favor of engaging in negotiations. Therefore, we must examine the most effective techniques for mitigating the effects of ransomware attacks. Although it may appear counterintuitive to some, negotiation can be a useful strategy for safeguarding the interests of victims and the larger digital ecosystem.

    • Data Protection and Business Continuity: Because a business’s capacity to operate is significantly compromised when it is the target of ransomware, negotiation may provide enterprises access to crucial data and systems again, allowing them to resume operations quickly. Negotiation offers victims the opportunity to recover encrypted data while decreasing the impact on their everyday operations; this can be particularly crucial for medical institutions, emergency services, and other essential services that directly affect the safety and well-being of the general public.

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The moral dilemma of ransomware: To Pay or Not to Pay?


By David Carvalho, CEO and Co-Founder Naoris Protocol

David Carvalho

 

Ransomware attackers reportedly extorted $456.8 million from victims in 2022, a 40% decrease from the previous year’s $765.6 million. However, celebrating the decrease in the number of successful attacks is premature, given the changing tactics of attackers. The recent hack of Euler Finance, where $135 million in staked Ether tokens (stETH) was drained from the protocol, is an example of these evolving attack methods.

A recent poll by Naoris Protocol, a decentralized cybersecurity platform, reveals that 70.8% of respondents would not pay the ransom and would instead report the attack to relevant authorities. However, only 42% of companies that fall victim to ransomware attacks actually report them. It is easier to take the moral high ground when the question is theoretical, but when faced with the reality of a ransomware attack, businesses may be more reluctant to take a moral stance, considering the potential costs in terms of business, brand, and reputational damage.

Of the remaining respondents in the Naoris Protocol poll, 16.55% said they would not pay the ransom or report the attack and would instead rely on backups to restore data. However, research indicates that only 57% of businesses are successful in recovering data from backups. In addition, more than a third of companies that paid a ransom to retrieve their data were targeted a second time and charged even more than the first attack, with 41% failing to recover all of their data.

Ransomware attacks are evolving, and attackers are resorting to “double extortion” tactics, where they threaten to sell the data if the ransom is not paid. They also use Denial of Service attacks and harassment via email or phone. The number of ransomware payouts has decreased, but the average ransomware amount is increasing, with the average ransom demanded in 2021 being approximately $2.2 million, a 144% increase from the average demand of $900,000 from cases analyzed in 2020.

It is challenging to estimate the number of successful ransomware attacks, given the opacity and inconsistency in reporting. However, it is estimated that between May 2021 and…

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Games Blamed For Moral Decline And Addiction Throughout History

Did ancient Egyptian parents worry their kids might get addicted to this game, called senet?
Keith Schengili-Roberts/Wikimedia Commons, CC BY-SA

Video games are often blamed for unemployment, violence in society and addiction – including by partisan politicians raising moral concerns.

Blaming video games for social or moral decline might feel like something new. But fears about the effects of recreational games on society as a whole are centuries old. History shows a cycle of apprehension and acceptance about games that is very like events of modern times.

From ancient Egyptian hieroglyphs, historians know that the oldest examples of board games trace back to the game of senet around 3100 B.C.

One of the earliest known written descriptions of games dates from the fifth century B.C. The Dialogues of the Buddha, purport to record the actual words of the Buddha himself. In them, he is reported to say that “some recluses… while living on food provided by the faithful, continue addicted to games and recreations; that is to say…games on boards with eight or with 10, rows of squares.”

That reference is widely recognized as describing a predecessor to chess – a much-studied game with an abundant literature in cognitive science and psychology. In fact, chess has been called an art form and even used as a peaceful U.S.-Soviet competition during the Cold War.

Despite the Buddha’s concern, chess has not historically raised concerns about addiction. Scholars’ attention to chess is focused on mastery and the wonders of the mind, not the potential of being addicted to playing.

Somewhere between the early Buddhist times and today, worries about game addiction have given way to scientific understanding of the cognitive, social and emotional benefits of play – rather than its detriments – and even viewing chess and other games as teaching tools, for improving players’ thinking, social-emotional development and math skills.

A die among other playing pieces from the Akkadian Empire, 2350-2150 B.C.,
found at Khafajah in modern-day Iraq.
CC BY-SA

Games and politics

Dice, an ancient invention developed in many early cultures, found their way to ancient Greek and Roman culture. It helped that both societies had believers in numerology, an almost religious link between the divine and numbers.

So common were games of dice in Roman culture that Roman emperors wrote about their exploits in dice games such as Alea. These gambling games were ultimately outlawed during the rise of Christianity in Roman civilization, because they allegedly promoted immoral tendencies.

More often than not, the concerns about games were used as a political tool to manipulate public sentiment. As one legal historian puts it, statutes on dice games in ancient Rome were only “sporadically and selectively enforced … what we would call ‘sports betting’ was exempted.” The rolling of dice was prohibited because it was gambling, but wagering on the outcomes of sport were not. Until of course, sports themselves came under fire.

The history of the “Book of Sports”, a 17th-century compendium of declarations of King James I of England, demonstrates the next phase of fears about games. The royal directives outlined what sports and leisure activities were appropriate to engage in after Sunday religious services.

In the early 1600s, the book became the subject of a religious tug of war between Catholic and Puritan ideals. Puritans complained that the Church of England needed to be purged of more influences from Roman Catholicism – and liked neither the idea of play on Sundays nor how much people liked doing it.

In the end, English Puritans had the book burned. As a Time magazine article put it, “Sport grew up through Puritanism like flowers in a macadam prison yard.” Sports, like board games of the past, were stifled and the subject of much ire in the past and present.

Retro Report explains the pinball-machine bans of the mid-20th century.

Pinball in the 20th century

In the middle part of the 20th century, one particular type of game emerged as a frequent target of politician concern – and playing it was even outlawed in cities across the country.

That game was pinball. But the parallels with today’s concerns about video games are clear.

In her history of moral panics about elements of popular culture, historian Karen Sternheimer observed that the invention of the coin-operated pinball game coincided with “a time when young people – and unemployed adults – had a growing amount of leisure time on their hands.”

As a result, she wrote, “it didn’t take long for pinball to show up on moral crusaders’ radar; just five years spanned between the invention of the first coin-operated machines in 1931 to their ban in Washington, D.C., in 1936.”

New York Mayor Fiorello LaGuardia argued that pinball machines were “from the devil” and brought moral corruption to young people. He famously used a sledgehammer to destroy pinball machines confiscated during the city’s ban, which lasted from 1942 to 1976.

An early pinball machine, before the innovation of flippers to keep the ball in play longer.
Huhu/Wikimedia Commons

His complaints sound very similar to modern-day concerns that video games contribute to unemployment at a time when millennials are one of the most underemployed generations.

Even the cost of penny arcade pinball machines raised political alarms about wasting children’s money, in much the way that politicians declare they have problems with small purchases and electronic treasure boxes in video games.

As far back as the Buddha’s own teachings, moral leaders were warning about addicting games and recreations including “throwing dice,” “Games with balls” and even “turning somersaults,” recommending the pious hold themselves “aloof from such games and recreations.”

Then, as now, play was caught in society-wide discussions that really had nothing to do with gaming – and everything to do with keeping or creating an established moral order.

Lindsay Grace, Knight Chair of Interactive Media; Associate Professor of Communication, University of Miami. This article is republished from The Conversation under a Creative Commons license. Read the original article.The Conversation

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Chinese woman sentenced to federal prison for espionage – The Moral Liberal


Social Barrel

Chinese woman sentenced to federal prison for espionage
The Moral Liberal
In yet another China-connected espionage case, a former software engineer for Motorola Solutions Inc., the new corporate name for Motorola, Inc. based in the Chicago suburb of Schaumburg, IL, was sentenced Wednesday to four years in federal prison for
FBI: Suburban Chicago Woman Sentenced to Four Years in Prison for Stealing eNews Park Forest
Ex-Motorola Engineer Will Serve Four Years For Trade Secrets TheftSocial Barrel

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Espionage China – read more