Tag Archive for: like

When You Set Out To Block Misinformation, You Can Wind Up Blocking A Hero Like Li Wenliang

Combating disinformation and misinformation online is an admirable goal. However, we often criticize overly broad attempts to do so, noting that they could lead to censorship of important, accurate, and useful information. Here’s a somewhat tragic case study of that in action. You may have heard late last week about anger in China over the death of doctor Li Wenliang, a physician who had tried to warn people about the new coronavirus well before most others had realized how dangerous it was. Dr. Li eventually caught the virus himself and passed away, sparking tremendous anger online:

Since late Thursday, people from different backgrounds, including government officials, prominent business figures and ordinary online users, have posted numerous messages expressing their grief for the doctor, who contracted the new coronavirus, and their anger over his silencing by the police after he shared his knowledge about the virus. It has prompted a nationwide soul-searching under an authoritarian government that allows for little dissent.

“I haven’t seen my WeChat timeline filled with so much forlornness and outrage,” Xu Danei, founder of a social media analytics company, wrote on the messaging platform WeChat.

The “silencing,” if you haven’t heard the details, was that the police told him he was spreading misinformation online. Inkstone News (a subsidiary of the South China Morning Post) has a translated letter that the police gave to Dr. Li telling him to stop spreading “untruthful information online.” Dr. Li responded to the notifications saying he would stop his “illegal behavior” and that he “understood” that if he continued he would be “punished under the law.”

According to the law, this letter serves as a warning and a reprimand over your illegally spreading untruthful information online. Your action has severely disrupted the order of society. Your action has breached the law, violating the relevant rules in “Law of the People’s Republic of China on Penalties for Administration of Public Security.” It is an illegal act!

The law enforcement agency wants you to cooperate, listen to the police, and stop your illegal behavior. Can you do that?

Answer: I can

We want you to calm down and reflect on your actions, as well as solemnly warn you: If you insist on your views, refuse to repent and continue the illegal activity, you will be punished by the law. Do you understand?

Answer: I understand

Even the Chinese government appears to possibly recognize that this whole setup was a problem:

The outpouring of messages online from sad, infuriated and grieving people was too much for the censors. The government even seemed to recognize the magnitude of the country’s emotion, dispatching a team to investigate what it called “issues related to Dr. Li Wenliang that were reported by the public,” though without specifics.

For many people in China, the doctor’s death shook loose pent-up anger and frustration at how the government mishandled the situation by not sharing information earlier and by silencing whistle-blowers. It also seemed, to those online, that the government hadn’t learned lessons from previous crises, continuing to quash online criticism and investigative reports that provide vital information.

Now, some might respond to this that stomping out disinformation online is quite different than Chinese government suppression of information. But no one can come up with a principled explanation of how this is actually different in practice. Stanford’s Daphne Keller, who studies exactly this stuff makes the point pretty concisely:

Be careful what you wish for.

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Announcing The Public Domain Game Jam: Gaming Like It’s 1924!

Gaming Like It’s 1924: The Newly Public Domain Game Jam

Happy New Years, everyone. Last year, for the very first time in two decades, the US actually allowed some works to enter the public domain. This represented the end of an era in which copyright maximalist lobbyists had been able to regularly extend copyright terms each year to prevent any new works from entering the public domain. However, the backlash to such practices had become so vocal, and the evidence for why such term extensions were necessary had become so non-existent, that they didn’t even make any serious attempt to extend them again, leading works from 1923 to actually enter the public domain. Well, now it’s 2020, and works from 1924 have entered the public domain.

Last year to celebrate, we held our very first public domain game jam, asking people to create both analog and digital games utilizing newly public domain works. It was a great success with over 30 entries, including some really amazing winners.

This year, we’re doing it again, with the Gaming Like It’s 1924 public domain game jam. The rules are basically the same as last year. For the entire month of January, you can submit your digital or analog games (specific rules are at the link) based on some of the newly public domain works from 1924. If you’re looking for ideas on what works are there, Duke’s Center for the Study of the Public Domain has an excellent list and LifeHacker has called out some highlights as well.

Once again, we’re offering up prizes (with even more choices this year) in a variety of categories: best analog game, best digital game, best adaptation of a 1924 work, best remixing of multiple sources, best “deep cut,” and best visuals. We also have a wonderful and diverse judging panel, that is a mix of gaming and copyright experts (and a few who qualify as both!).

You certainly don’t need to follow the path of those who won last year, but if you want, you should check out last year’s winners (and all the other submissions as well) to get some ideas. The contest is open for the entire month of January, with judging in early February. We hope you’ll consider entering and help demonstrate the value of a robust public domain, and the ability to build on those earlier creative works.

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