Tag Archive for: Assets

Coinbase hangover rattles crypto assets with bitcoin in free fall, Telecom News, ET Telecom


By Shamim Adam and Emily Barrett

The mania that drove crypto assets to records as Coinbase Global Inc. went public last week turned on itself on the weekend, sending Bitcoin tumbling the most since February.

The world’s biggest cryptocurrency plunged as much as 15% on Sunday, just days after reaching a record of $64,869. It subsequently pared some of the losses and was trading at about $56,440 at around 8:25 a.m. in Tokyo Monday.

Ether, the second-biggest token, dropped as much as 18% to below $2,000 before also paring losses. The volatility buffeted Binance Coin, XRP and Cardano too. Dogecoin — the token started as a joke — bucked the trend and is up 7% over 24 hours, according to CoinGecko.

The weekend carnage came after a heady period for the industry that saw the value of all coins surge past $2.25 trillion amid a frenzy of demand for all things crypto in the runup to Coinbase’s direct listing on Wednesday. The largest U.S. crypto exchange ended the week valued at $68 billion, more than the owner of the New York Stock Exchange.

“With hindsight it was inevitable,” Galaxy Digital founder Michael Novogratz said in a tweet Sunday. “Markets got too excited around $Coin direct listing. Basis blowing out, coins like $BSV, $XRP and $DOGE pumping. All were signs that the market got too one way.”
Coinbase hangover rattles crypto assets with bitcoin in free fallDogecoin, which has limited use and no fundamentals, rallied last week to be worth about $50 billion at one point before stumbling Saturday. Demand was so brisk for the token that investors trying to trade it on Robinhood crashed the site a few times Friday, the online exchange said in a blog post.

There was also speculation Sunday in several online reports that the crypto plunge was related to concerns the U.S. Treasury may crack down on money laundering carried out through digital assets. The Treasury declined to comment, and its Financial Crimes Enforcement Network (FinCEN) said in an emailed response on Sunday that it “does not comment on potential investigations, including on whether or not one exists.”

‘Price to Pay’
“The crypto world is waking up with a bit of a sore head today,” said Antoni Trenchev, co-founder of crypto lender Nexo. “Dogecoin’s 100% Friday rally…

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With Remote Workers on the Rise, Mobile Devices Expand the Attack Surface, Exposing Critical Infrastructure and Assets


In 2020, society endured more social, economic, and structural pressures than ever before, and CIOs, CISOs and IT professionals were confronted with waves of challenges as they scrambled to follow work-from-home mandates and do all they could to keep their teams productive in the context of constant chaos.

Large organizations, whether government agencies or commercial enterprises, had to accelerate their digital transformations, including moving more applications to the cloud, and to identify and address new cybersecurity threats while managing distributed workforces – including the IT teams.

The growth of the mobile workforce and use of company-issued devices, or personal “BYOD” smartphones, tablets, and laptops, is not new. The mobile device management industry has continued to expand over the last two decades – but few could have imagined the urgency, scope, and scale of the conversion to a “mobile first” scenario until it happened in real time.

The accelerated pace of change required business leaders to rapidly adapt their workplace culture, to create more agile communications with customers, to increase employees’ access to tools, including access to web-based information and applications, all while ensuring that the skyrocketing dependency on mobile devices did not compromise enterprise security.

According to Gallup, the percentage of Americans working remotely more than doubled in March 2020, driven by work-from-home orders in response to the coronavirus pandemic. Most experts expect at least some of this shift to be permanent. Even those who have returned partially to the traditional workplace continue to rely on mobile devices, applications, and access to enterprise systems to get work done.

Bring-your-own-device (BYOD) is on the rise, delivering increased mobile flexibility and satisfaction for employees, while helping to reduce IT costs, enhance productivity, and improve security and control for enterprises. The market for BYOD solutions is expected to grow at a compound annual growth rate (CAGR) of 15% annually from 2020 to 2025, reaching over $430 billion in 2025 according to some industry analysts.

Mobility requires a new…

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Cyberpion raises $8.25M in seed funding to help businesses secure assets beyond their firewall – TechCrunch

Cyberpion raises $ 8.25M in seed funding to help businesses secure assets beyond their firewall  TechCrunch
“HTTPS hijacking” – read more

Nintendo Cryptically Points Out That Selling ‘Animal Crossing’ Assets For Real Money Violates ToS

Back in May, we wrote about something of an economy springing up around Nintendo’s hit game Animal Crossing. With so many folks enduring the hardships of layoffs, or unable to find work, it turns out there are people making very real world money selling in-game assets and collecting payment outside of Nintendo’s platform, which doesn’t have a method for these types of transactions. This sort of thing fascinates me on many levels, perhaps mostly in how nearly perfectly this highlights the reality of income disparity in America. Some folks have to farm digital bells to make money by selling them to people with enough money to buy them.

But we also mentioned in that post that Nintendo is notoriously protective over how its games are played and used. On top of that, the only real way to be effective in this economy is to screw around with the clock and timer settings on the console itself to speed up the harvesting process. That, too, is the sort of thing that normally gets Nintendo’s fur up. So, it’s perhaps not surprising that Nintendo has pointed out recently that all of this violates its Terms of Service, though the company has remained cryptic as to exactly what it plans to do about it.

Nintendo has strictly defined rules about monetization. As clearly stated on the network services guidelines, Nintendo writes, “You may monetize your videos and channels using the monetization methods separately specified by Nintendo. Other forms of monetization of our intellectual property for commercial purposes are not permitted.”

J-Cast reached out Nintendo regarding the real-money trade of Animal Crossing: New Horizons characters. “We are aware of the violation of our terms of use,” Nintendo replied. Nintendo added that it is currently considering what steps should be taken regarding the sale of New Horizons characters.

One presumes the same would be true for in-game assets like Animal Crossing’s bells. As stated, Nintendo has a reputation for this… but should the company drop the hammer on this sort of behavior? I’ve put some thought into this and I can’t really come up with a systemic major problem that is or could be caused by this emergent economy springing up around a game like this. How much does this break the game’s community, given that there is clearly a demand from players for buying these assets? And how much interest in the game is built on players knowing they have an outlet for progression through these purchases?

Interesting as those questions may be, Nintendo doesn’t typically come off as though it engages in this type of self-interrogation. Instead, the company sees something happening outside of its control, has a visceral reaction to that something, and reacts with a heavy hand. Note that the quote from the Nintendo rep above says Nintendo is deciding what to do about all of this, not whether it should do anything at all. Which is too bad.

Techdirt.