Tag Archive for: Down

Game Jam Winner Spotlight: The Hounds Follow All Things Down

Over the past three weeks, we’ve featured Hot Water, Legends of Charlemagne, and 192X in our series about the winners of our public domain game jam, Gaming Like It’s 1924. This week, we’re focusing on the winner of the Best Adaptation award for the game that best embodied the original 1924 work upon which it was based: The Hounds Follow All Things Down by J. Walton.

J. Walton is one of our returning winners, having taken the award for Best Deep Cut last year with Not A Fish, and this year’s entry feels in many ways like an evolution of the ideas and mechanics introduced in that game: they both break a work apart into component pieces, and let players discover its hidden meaning (and generate new meanings) by finding connections in a play-space that grows outwards like a puzzle or a map. But The Hounds Follow All Things Down situates this play within its world in an ingenious and beautiful way. It’s based on the 1924 novel The King Of Elfland’s Daughter by Lord Dunsany — a highly-influential early work in the fantasy genre that wasn’t fully recognized as such until decades after its release — which presents readers with the fantastical and majestic world of Elfland and its inhabitants. The game imagines an epic and ancient poem within this world, which has been passed down for generations in countless incarnations, and tasks the players with performing their version of this poem to an audience of elves that is always hungry for new variations.

This premise speaks directly to the themes of changing culture and the public domain that directly inspired the game jam, and also to the spirit of fantasy and legend that suffuses the novel. Gameplay takes the form of a series of scenes, performed by the players and generated by drawing prompt cards and placing them in a grid where they form connections with each other. By the end the group will have composed and performed a version of this fictional poem that is entirely unique, yet intimately connected with every other version that comes out of the game and with Dunsany’s world of Elfland.

One of the most interesting aspects of the game is how the prompt cards were developed: by playing around with the text of the book and a predictive algorithm. The designer’s notes describe the process in detail:

The text excerpts were generated using a fairly strange process. As with some earlier experiments, I used Jamie Brew’s pt-voicebox, which is available for free download on GitHub. This program has the interesting tendency to get caught in loops. For example, if you give it the text of The King of Elfland’s Daughter and ask it to continually pick the 6th most likely word to appear next, you get this as output:

he knew the speed was in all other side the old songs of came down sitting elfland the flood the border was not the two wide stole and a wind loitered summer days the border but all as forest in that valley land the trolls had they let us from the trolls with they went by since one evening standing grey with her back from that bewildering black which she got left her and away from a pigeonloft but alveric in him and back a few days things in a he house amongst our earthly things waned the hounds saw him far this time had driven for all were content they went by since one evening standing grey with her back from that bewildering black which

After a while, it simply starts repeating the passage in italics. And a similar thing happens any time you tell pt-voicebox to pick words with a fixed ranking of likelihood (the 13th most likely word, etc.), as well as when you give it a regular pattern of picks (the 2nd, 3rd, 4th, 2nd, 3rd, 4th, etc.). The only way to avoid these loops is to pick words in a random pattern, either intentionally selecting ones that sound interesting—which is how it’s designed to be used—or picking words randomly (always choosing the 1d6th most likely).

I became fascinated by this tendency of the program, so I generated a bunch of text loops from The King of Elfland’s Daughter and then lightly edited the looped text to create the “poem excepts” used in the game.

The results of this process (“Mournfully the old leatherworker had to work his sword”, “Upon those lawns, the hounds came for his dreams”) are truly intriguing, and the stories that arise from play are sure to be as well.

You can download the rules and cards for The Hounds Follow All Things Down on Itch, or check out the other submissions in our public domain game jam. And come back next week for the another winner spotlight!

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U.S. Government Issues Powerful Cyberattack Warning As Gas Pipeline Forced Into Two Day Shut Down – Forbes

U.S. Government Issues Powerful Cyberattack Warning As Gas Pipeline Forced Into Two Day Shut Down  Forbes
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Judge Shuts Down Copyright Troll’s Cut-And-Run Effort; Hits It With $40K In Legal Fees

The art of copyright trolling is completely artless. There’s no subtlety to it. Flood federal courts with filings against Does, expedite discovery requests in hopes of subpoenaing a sue-able name from a service provider, shower said person with threats about statutory damages and/or public exposure of their sexual proclivities, secure a quick settlement, and move on.

It doesn’t always work. At the first sign of resistance, trolls often cut and run, dismissing lawsuits as quickly as possible to avoid having to pay the defendant’s legal fees. This isn’t anything new. And there are very few courts left that treat the rinse/repeat cycle as novel. Judges are calling trolls trolls with increasing frequency and more than a few trolls and their legal representation have turned to theft and fraud to make ends meet.

Via Fight Copyright Trolls comes another decision where a porn-based copyright troll is getting its financial ass handed to it by a federal judge. Strike 3 tried to dismiss a lawsuit when it became obvious it couldn’t prove infringement, opting for a voluntary dismissal without prejudice in hopes of dodging a bill for legal fees. It didn’t work.

After some discussion of the technical aspects of Strike 3’s aborted discovery attempt — which involved Strike 3’s experts failing to find evidence of infringement on the defendant’s hard drive — the court gets down to the business of cutting the troll off at the knees to prevent it from escaping the costs of its bogus litigation.

The court [PDF] says Strike 3 can’t have everything it wants — the cake, the celebratory disposable plate, the opportunity to consume the cake at its leisure, etc. Arguing that this is cool because some other troll tried it doesn’t impress Judge Thomas Zilly.

Unlike in LHF Productions, in which an alleged BitTorrent user’s counterclaim for a declaration of non-infringement was dismissed as moot in light of the plaintiff’s dismissal with prejudice of the underlying copyright infringement claim, in this matter, Strike 3’s voluntary dismissal was without prejudice, see Notice (docket no. 53), and in contrast to the plaintiff in Crossbow, Strike 3 has not provided any covenant not to sue. Indeed, not only has Strike 3 preserved its ability to pursue further litigation against John Doe, it has indicated that it will not consent to a declaration of non-infringement unless John Doe is precluded from receiving attorney’s fees and costs and Strike 3 is explicitly permitted to bring copyright infringement claims against John Doe’s son.

Then the court quotes another case involving yet another copyright troll (Malibu Media) to shut down Strike 3’s “heads we win, tails you lose” exit strategy.

In essence, Strike 3 is attempting to thwart John Doe’s efforts to obtain attorney’s fees and costs by, on the one hand, refusing to dismiss its Copyright Act claim with prejudice and thereby denying John Doe “prevailing party” status, while on the other hand, deploying its dismissal without prejudice as a jurisdictional shield against John Doe’s declaratory judgment claim. The Court will not permit Strike 3 to use such “gimmick designed to allow it an easy exit… [now that] discovery [has] reveal[ed] its claims are meritless.”

The court is going to hand the defendant the victory, as well it should. The burden of proof for infringement rests on the accuser and Strike 3 failed to show any infringement occurred. Since Strike 3 can’t prove this — and its attempt to dismiss the case makes it clear it has no intention of proving infringement occurred — the defendant’s declaration of non-infringement is the default winner.

Consistent with Strike 3’s lack of proof of copying, John Doe’s expert has indicated that John Doe’s computer does not contain any of the motion pictures described in Exhibit A to the Complaint. No genuine dispute of material fact exists, and John Doe is entitled to judgment as a matter of law. John Doe’s motion for summary judgment is GRANTED, and a declaratory judgment of non-infringement will be entered.

Since Strike 3 lost — and engaged in a bad faith dismissal to dodge paying Doe’s legal fees — the defendant and his representation are getting almost everything they’ve asked for. That’s $ 40,000 in legal fees and $ 7,000 costs Strike 3 will have to pay for two years’ of failed litigation. But mostly Strike 3 paying because it tried to forfeit rather than take the L.

As the court notes, the tide of trollish litigation may be slowing, thanks to the Ninth Circuit’s Cobbler Nevada decision. It’s not over yet. This isn’t the last time we’ll see a troll light itself on fire in its haste to escape a losing lawsuit. But it’s enjoyable all the same.

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