Tag Archive for: Gaming

Gaming firm Razer hit by potential breach, hacker offering stolen data for $135k in crypto


SINGAPORE – Gaming hardware company Razer has allegedly suffered a data breach, after a seller on a hackers’ forum offered stolen data for US$100,000 (S$134,898) in cryptocurrency on Saturday.

The firm said in a Twitter post on Monday that it is aware of a potential breach and is investigating.

Checks by The Straits Times found that the data being sold included the source code and back-end access logins for Razer’s website and its products.

This included folders labelled zVault – referring to Razer’s digital wallet that was launched in March 2017 and later gave way to Razer Gold in December 2018 – as well as those allegedly containing encryption keys and files pertaining to its reward system.

A sample seen by ST also showed the alleged e-mail addresses of customers with virtual credit in Razer Gold accounts. The seller claimed to have 404,000 accounts, but this could not be verified.

On the hackers’ forum, the seller said he would sell the data to only one customer for an asking price of US$100,000 in the Monero cryptocurrency. However, he added that he would be open to offers lower than the stipulated amount.

Unlike other cryptocurrencies such as Bitcoin or Ethereum, in which information on transactions is public as they take place on the blockchain, transactions on Monero are private, according to the cryptocurrency’s website.

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Hackers, Fraudsters and Thieves: Understanding Cybersecurity in the Gaming Industry


The gaming sector is under siege. The number of gaming-related cyber-attacks is growing at an alarming rate, and the online boom of the early 2000s brought hackers to the gate. In two decades, an industry worth tens of billions was transformed into one worth hundreds of billions in revenue – $221.4bn in 2023. Unsurprisingly, this growth and the opportunities it provides cyber-criminals did not go unnoticed. With such a lucrative target, hackers have long plagued the sector.

Moreover, the popularity of gaming has also been steadily increasing for years, with the total number of gamers soon to reach 3.32 billion in 2024. An increase in gamers has led to an abundance of targetable accounts storing all sorts of sensitive data. However, cyber-criminals aren’t just after gamers’ passwords and card details.

In-game digital assets, either through trickery or brute force, can be stolen or fabricated. Just last year, the most expensive CS:GO inventory, worth £2m, was stolen by hackers. And finally, let us not forget the bad actors who hack simply to gain a personal advantage over their fellow players.

What Impact Does This Have on the Gaming Industry?

From a developer or publisher standpoint, gaming-related cybercrime is detrimental to business. The inability to provide a safe and secure experience for players erodes consumer trust, undermines in-game economies and ultimately decreases game and microtransaction sales.

Just look at the bad PR that Fortnite has received recently. Admittedly, in this instance, a gaming behemoth like Epic Games will keep chugging along. But for smaller, less developed titles, such attacks can cause significant reputational damage. Consistently poor security practices will lead to diminishing player bases, either due to players giving up on the game or simply being unable to log in and play. For example, The Division is a game which experienced a player exodus largely due to rampant hacking. Despite the title’s financial success on release, The Division soon became known for its glitches, exploits and hacks that undermined the game’s long-term future. 

The most successful games are those that can maintain loyal player…

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Requirements of Cyber Security Laptop/PC