Tag Archive for: Gaming

The Gaming Platform Wars Are Beginning To Screw Up Crowdfunding Games

We’ve talked a great deal of late about Epic Games’ kicking off a PC gaming platform war with Steam through its own Epic Store. What the whole thing comes down to is that the Epic Store offers game publishers a revenue split that takes away half as much revenue from the publisher compared with Steam, coupled with a program for gobbling up 6 to 12 month exclusivity deals on many games that keep them off of Steam during that time period entirely. While Valve responded saying this would hurt gamers, and much of the public appeared to agree, Epic’s Tim Sweeney has twice now spoken publicly about his plans, while also stating that what Epic is really after is a better gaming marketplace and to get Steam to increase its own revenue splits, promising to end the exclusivity program if its rival does so.

Many of our readers have noticed that I’m somewhat open to Epic’s strategy here, although I’m not certainly buying into it fully. Many of those same readers have rightfully pointed out that, whatever Epic’s longterm goals, the platform wars still aren’t good for the gaming public in the immediate. They’re absolutely right about that and one perfect example of how platform wars and exclusivity deals can hurt fans of PC games has shown up in the form of Shenmue 3.

Shenmue 3 was launched via a Kickstarter campaign way back in 2015. Like any Kickstarter campaign, there were different tiers by which one could support the product. Many of those tiers included day 1 Steam keys as a reward for supporting the game’s creation. Then this happened:

Last month, the makers of Shenmue III announced that the game will be a timed exclusive to the Epic Store on PC, a move that angered quite a few people who had helped crowdfund the game. After all, when Shenmue III first launched on Kickstarter in June 2015, the developers had offered Steam keys as a reward option. When the game comes out in November of this year, however, Steam keys won’t actually be available. It’ll be on Steam in November 2020.

Those who backed Shenmue III in 2015 and wanted Steam keys for their efforts have a few options. One is to take an Epic Store key. Another is to switch platforms. A third is to get a Steam key one year after launch, once the exclusivity window is up. And a fourth, the developers said today, is to get a refund.

On one hand, yes, the developer is offering a refund to backers for its inability to actually deliver on the day 1 Steam keys it promised. That same developer has also announced, however, that tiers that backed the creation of certain gameplay elements within the game cannot be given a full refund since the gamemakers did in fact deliver on those gameplay elements. That obviously sucks for the Steam gamer: great, you made the thing in the game I wanted you to make, but I cannot play it where I play my games because you’re not giving me the Steam key you promised me at the time you promised it.

And, on a higher level, it would be entirely understandable for a backer of this project that only wants to use Steam to say something along the lines of, “Screw you entirely you damned liars.” After all, the game developer entered into an exclusivity deal with Epic having already made a Kickstarter deal with the actual backers of the game. That’s pretty shitty.

And, of course, those who want a refund don’t even have a way to get one… yet.

More details on how to get a refund “will be announced in a following update,” the developers said, although they also warned backers that if they picked one of the tiers including in-game content that’s already been implemented into the game, a full refund won’t be available.

So whichever side you take in Epic’s declaration of war on Steam, it cannot be denied that there won’t be collateral damage.

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Gaming Like It’s 1923: Winners Coming Soon!

Judging is almost complete! If you entered our public domain game jam Gaming Like It’s 1923, or if you’ve been following along, get ready for the upcoming announcement of the winners in our six categories:

  • Best Analog Games
  • Best Digital Game
  • Best adaptation of a 1923 work
  • Best remixing of multiple sources
  • Best “Deep Cut” (use of a work not listed on any of the round up articles)
  • Best Visuals

If you haven’t had a chance to try out any of the games, go check out the submission page where you’ll find all 35 entries, with a mix of analog and digital games in a wide variety of genres and styles, all based on works that entered the public domain in 1923.

Our panel of judges has finished trying out the entries, and now we’re tallying up their scores and going through their reviews to determine the final winners, who’ll be receiving prizes including Techdirt swag and copies our our game, CIA: Collect It All. We’ll be announcing the results in the next week or two, so stay tuned for an announcement!

Thanks to everyone who entered the jam, everyone who’s tried out the entries, and of course our panel of judges!

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Gaming Like It’s 1923: The Entries Are In

At the beginning of the year, we launched our public domain game jam, Gaming Like It’s 1923, with a one-month time limit — and now the entries are in! We figured we’d get a dozen entries, maybe two, but we’re with a bunch of last minute entries slipping in under the deadline, we’re thrilled to say we’ve got 35 games based on works that entered the public domain this year.

We’ve begun the judging process, with our huge panel of great judges. They need a little time with the games, but until we announce the winners in you can try out all the entries for yourself. There’s a mix of card games, narrative roleplaying games, browser-based video games and all sorts of creative takes on classic (and not so classic) works. We haven’t finished exploring all the entries ourselves yet, and we hope you enjoy discovering them with us!

Stay tuned for an announcement of the winners later this month. We’re awarding prizes in six categories:

  • Best Analog Games
  • Best Digital Game
  • Best adaptation of a 1923 work
  • Best remixing of multiple sources
  • Best “Deep Cut” (use of a work not listed on any of the round up articles)
  • Best Visuals

A huge thanks to everyone who entered, and to all the folks helping us out as judges. Given the positive response to this game jam, and the fact that the public domain is set to continue growing (finally), we’re definitely going to consider running another one in the future.

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TouchArcade iOS Gaming Roundup: 868-HACK, A Planet of Mine, Street Fighter IV Champion Edition, and More

Things are never boring in the world of iOS gaming, and that’s true once again this week. The majority of my time over at TouchArcade this week has been negotiating and scheduling all sorts of upcoming news under embargo that I wish I could talk about as I …
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