Tag Archive for: Netflix

This $4 Mac App Is a Secret Way to Customize Netflix

It’s the Netflix hack you didn’t realize you needed. Clicker Netflix Player For Mac normally costs $ 5, but you can get it now for just $ 3.99, or 20% off. Clicker Netflix Player For Mac – $ 3.99 …
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Gmail, Netflix and PayPal Users Targeted In DNS Hijacking Campaign – Forbes

Gmail, Netflix and PayPal Users Targeted In DNS Hijacking Campaign  Forbes

On Friday (5 April), it emerged that home routers such as those manufactured by D-Link were being targeted by DNS hijacking. Security researchers at Bad …

“HTTPS hijacking” – read more

The ‘Choose Your Own Adventure’ People Are Suing Netflix Over ‘Bandersnatch’

As you may have already heard, the latest iteration of the Black Mirror franchise on Netflix, titled Bandersnatch, is an absolute hit. You likely also have heard that it allows the viewer to influence the plot by making choices within the story’s many inflection points. And, hey, perhaps you even heard that Netflix is facing legal action by Chooseco LLC, the company behind the “Choose Your Own Adventure” series that were popular in the ’80s and ’90s.

But if you haven’t dug into the details, both in terms of why Chooseco states the Netflix series violates its trademark and the damages it is asking for in court, you may not realize just how bonkers all of this is.

Chooseco LLC is suing Netflix for trademark infringement and dilution over the streaming service’s new hit, claiming that Netflix is “willfully and intentionally” using its trademark “to capitalize on viewers’ nostalgia for the original book series from the 1980s and 1990s.”

Bandersnatch is an interactive film that allows viewers to make choices that drive the plot and decide the ending. Early on, the main character informs his father that “Bandersnatch is a ‘Choose Your Own Adventure’ book” and holds up a copy by fictional author Jerome F. Davies.

Now, it should be noted that this entire claim appears to rest on two things. First, there is very brief nod to the book series at one point in the film. Second, Netflix at one point had spoken with Chooseco about officially licensing their trademark for a Choose Your Own Adventure series that doesn’t appear to have anything to do with Bandersnatch. But it’s important to make something clear: at no point has Netflix ever referred to its own Banderstatch as “choose your own adventure,” or anything close to that. It is true that many people may have compared the two because, duh, but that’s not on Netflix (one might argue it’s on Chooseco for picking a name that is so easily genericized). From there, Chooseco claims that there will be public confusion about the origin and/or affiliation of Bandersnatch having something to do with Chooseco, and it claims that the film’s use dilutes the positive warm-and-fuzzies people have for the book series. On that front:

Overall, Bandersnatch is a dark film and the videogame that Butler creates in it based on its fictional inspiration is equally dark. Nearly every narrative fork includes disturbing and violent imagery. The movie has a rating of TV-MA, which means the content is specifically designed to be viewed by adults. Depending on the choices the viewer makes, it can include references to and depictions of a demonic presence, violent fighting, drug use, murder, mutilation of a corpse, decapitation, and other upsetting imagery. These dark and violent themes are too mature for the target audience of Chooseco’s CHOOSE YOUR OWN ADVENTURE BOOKS. Association with this grim content tarnishes Chooseco’ s famous trademark.

This, as should be plainly evident, is absurd on many levels. Fans of Bandersnatch aren’t going to think less of the Choose book series because Bandersnatch is dark. Dark is the whole point of Netflix’s series. Aside from that, a throwaway line in the beginning of the film serving as a simple nod to the book series doesn’t exactly create the lasting impression that there is any affiliation here. Bandersnatch regularly does commentary on popular culture by turning it dark. It’s kind of the point.

And, again, there’s nothing in here that’s going to cause people to somehow think Chooseco is involved in this film at all. The trademark claims ought to fail on the lack of any real concern over public confusion. And yet…

The real legal adventure, though, could come in its request for $ 25 million in damages or Netflix’s profits, whichever is greater, and that the damages be tripled because of the alleged willful nature of Netflix’s conduct.

Supporting the company’s claim that it deserves treble damages is its allegation that the two parties had been in “extensive negotiations” over the use of the trademark in 2016 but that Netflix never obtained a license. Also, Chooseco claims it sent Netflix at least one cease-and-desist letter regarding its unauthorized use of the “Choose Your Own Adventure” trademark in another program.

Every piece of evidence here is weaker than the last, which makes a $ 25 Million price tag seem a bit too much. Perhaps this is a lawsuit fishing for a settlement to make it go away, but I would hope Netflix digs its heels in instead.

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Netflix Reminds Everyone That The Internet Isn’t A Broadcast Medium With New Choose Your Own Adventure Shows

For over a decade, we have been making the point that the internet is a communications platform, not a broadcast medium. This seemingly obvious statement of fact has long been the subject of legacy content provider objections, which is part of what has led to much of the ongoing conflicts centering around intellectual property and digital business models. With big content players feeling control over their content slipping away in the internet, they have attempted to wrestle back that control by pretending the internet is something it isn’t. For that reason, it’s always a useful thing to point out to examples that remind people that the internet simply isn’t a movie theater or television.

The latest example of that is provided by, of course, Netflix. Netflix is reportedly working on some new shows that are something of a “choose your adventure” type experience, which is something that traditional television simply isn’t capable of.

Two of the interactive projects currently in negotiations are based on existing video game properties, the report suggests. That seems to include the previously announced Minecraft: Story Mode, which was largely completed with the help of Telltale before that company’s massive layoffs last month. Netflix has frequently said it is not interested in getting directly into the video game business, however.

It’s currently unclear just how much narrative branching will be possible in these Netflix specials, or how divergent the storylines can become based on viewer interaction. Filming extra content for such branching storylines can add significantly to the production cost of traditional linear TV narratives to create content that some viewers may never end up seeing.

“Interactive” is the key word here, one which precisely shows the separation between broadcast and communications mediums. It’s a small thing, it might seem, and doesn’t really touch on the typical intellectual property concerns we discuss at Techdirt, but it also beautifully highlights how the internet and broadcast mediums are simply different. And, if you accept that difference, the obvious conclusion is that they should not be treated and/or regulated as though they were the same. That important distinction has an impact across the world of how the internet functions and is treated by government and the law.

In fact, this type of interactive narrative storytelling has more in common with the video game market, or even the tabletop gaming market, than television and film.

Live TV programs and game shows have long integrated interactive elements via telephone calls, webpages, and custom apps. But fully interactive narrative stories have been more closely associated with video games, from text-based stories like Zork to Hollywood-style blockbusters like Detroit: Become Human and everything in between. This narrative flexibility has also been included in video game experiments focused on filmed live-action stories, ranging from the campy Night Trap to this year’s innovative WarGames reboot.

So tuck this one away for the next time you hear someone harping on about how entertainment over the internet should be treated no differently than entertainment offered via broadcast. They’re not the same. And, ultimately, that’s a good thing, as that dissimilarity is what allows for cool new experiments such as what Netflix is trying to create here.

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