Tag Archive for: Nintendo

Nintendo Cryptically Points Out That Selling ‘Animal Crossing’ Assets For Real Money Violates ToS

Back in May, we wrote about something of an economy springing up around Nintendo’s hit game Animal Crossing. With so many folks enduring the hardships of layoffs, or unable to find work, it turns out there are people making very real world money selling in-game assets and collecting payment outside of Nintendo’s platform, which doesn’t have a method for these types of transactions. This sort of thing fascinates me on many levels, perhaps mostly in how nearly perfectly this highlights the reality of income disparity in America. Some folks have to farm digital bells to make money by selling them to people with enough money to buy them.

But we also mentioned in that post that Nintendo is notoriously protective over how its games are played and used. On top of that, the only real way to be effective in this economy is to screw around with the clock and timer settings on the console itself to speed up the harvesting process. That, too, is the sort of thing that normally gets Nintendo’s fur up. So, it’s perhaps not surprising that Nintendo has pointed out recently that all of this violates its Terms of Service, though the company has remained cryptic as to exactly what it plans to do about it.

Nintendo has strictly defined rules about monetization. As clearly stated on the network services guidelines, Nintendo writes, “You may monetize your videos and channels using the monetization methods separately specified by Nintendo. Other forms of monetization of our intellectual property for commercial purposes are not permitted.”

J-Cast reached out Nintendo regarding the real-money trade of Animal Crossing: New Horizons characters. “We are aware of the violation of our terms of use,” Nintendo replied. Nintendo added that it is currently considering what steps should be taken regarding the sale of New Horizons characters.

One presumes the same would be true for in-game assets like Animal Crossing’s bells. As stated, Nintendo has a reputation for this… but should the company drop the hammer on this sort of behavior? I’ve put some thought into this and I can’t really come up with a systemic major problem that is or could be caused by this emergent economy springing up around a game like this. How much does this break the game’s community, given that there is clearly a demand from players for buying these assets? And how much interest in the game is built on players knowing they have an outlet for progression through these purchases?

Interesting as those questions may be, Nintendo doesn’t typically come off as though it engages in this type of self-interrogation. Instead, the company sees something happening outside of its control, has a visceral reaction to that something, and reacts with a heavy hand. Note that the quote from the Nintendo rep above says Nintendo is deciding what to do about all of this, not whether it should do anything at all. Which is too bad.

Techdirt.

Nintendo warns 300,000 accounts have been hacked since early April

Video gaming firm Nintendo has warned customers to not reuse passwords on different services after releasing an increased tally of compromised accounts since April.

Graham Cluley

Fans Port Mario 64 To PC And Make It Way Better, So Of Course Nintendo Is Trying To Nuke The Project

I’m lucky enough to own a decades old Nintendo 64 and a handful of games, including the classic Mario 64. My kids love that game. Still, the first thing they asked when I showed it to them the first time is why the screen was letterboxed, why the characters looked like they were made of lego blocks, and why I needed weird cords to plug it all into the flat screen television. The answer to these spoiled monsters’ questions, of course, is that the game is super old and wasn’t meant to be played on modern televisions. It’s the story of a lot of older games, though many PC games at least have a healthy modding community that will take classics and get them working on present day hardware. Consoles don’t have that luxury.

Well, usually, that is. It turns out that enough folks were interested in modernizing Mario 64 that a group of fans managed to pull off porting it to PC. And, because this is a port and not emulation, they managed to update it to run in 4k graphics and added a ton of modern visual effects.

Last year, Super Mario 64’s N64 code was reverse-engineered by fans, allowing for all kinds of new and exciting things to be done with Nintendo’s 1996 classic. Like building a completely new PC port of the game, which can run in 4K and ultra-wide resolutions.

This is a very new and cool thing! Previously, if you were playing Super Mario 64 on PC, you were playing via emulation, as your PC ran code pretending to be an N64. This game is made specifically for the PC, built from the ground up, meaning it not only runs like a dream, but even supports mod stuff like ReShade, allowing for graphical tweaks (like the distance blur seen here).

As you’ll see, the video the Kotaku post is referencing can’t be embedded here because Nintendo already took it down. Instead, I’ll use another video that hasn’t been taken down at the time of this writing, so you can see just how great this looks.

In addition to videos of the project, Nintendo has also been busy firing off legal salvos to get download links for the PC port of the game taken down from wherever it can find them. Now, while Nintendo’s reputation for IP protectionism is such that it would almost certainly take this fan project down under virtually any circumstances, it is also worth noting that the company has a planned re-release of Mario 64 for its latest Nintendo console. That likely only supercharged the speed with which it is trying to disappear this labor of love from fans of an antiquated game that have since moved on to gaming on their PCs.

But why should the company do this? Nintendo consoles are known for many things, including user-friendly gaming and colorful games geared generally towards younger audiences. You know, exactly not the people who would take it on themselves to get an old Mario game working on their PC instead of a Nintendo console. What threat does this PC port from fans represent to Nintendo revenue? It’s hard to imagine that threat is anything substantial.

And, yet, here we are anyway. Nintendo, after all, doesn’t seem to be able to help itself.

Techdirt.