Tag Archive for: Sony

Smashing Security #156: Better safe than Sony

In this 20 minute clip from a special bonus episode produced for our Patreon supporters, Graham Cluley and Carole Theriault discuss the 2014 hack of Sony Pictures – reportedly carried out by North Korea for the very oddest of reasons…

Graham Cluley

Derp! DDoS attacker who brought down EA, Sony, and Steam jailed for 27 months

A 23-year-old man has plenty of time to mull over whether it’s funny to launch distributed denial-of-service attacks against online video gaming services, after he was sentenced to prison this week.

Read more in my article on the Hot for Security blog.

Graham Cluley

Sony: We Are Totally Open For Crossplay, Game Developers: No, You Totally Are Not

It’s a really dumb saga that has gone on for far too long, but Sony has built for itself a public history of not allowing gamers to cross-play multiplayer games on their Playstations with players on other consoles. This is all an attempt to get Playstation owners to convince their friends to also buy Playstations so that they can game together, which is exactly the kind of protectionist hardball that makes Sony, you know, Sony. The backlash against Sony last summer was bad enough that Microsoft and Nintendo, rivals in the console space, decided to put out joint advertisements together along with a social media campaign essentially trolling Sony over the issue, while pointing out to gamers worldwide that owners of Nintendo and Xbox consoles very much could play with one another.

In one of the all-time underwhelming responses to a PR crisis in the history of gaming, Sony did enable crossplay… for exactly two games. Fortnite and Rocket League have crossplay enabled, but literally nothing else. Which made it somewhat baffling that the Chairman of Sony Interactive managed to claim in a recent interview that the lack of crossplay at this point was all the developers’ fault.

“People keep saying, ‘Why doesn’t Sony allow more people to have it,’” Sony’s Shawn Layden told Game Informer. “All it takes is for publishers and developers who wish to permission it. As ever, just work with your PlayStation account manager, and they will walk you through the steps that we’ve learned through our partnership with Epic on how this works. I don’t believe right now there is any gating factor on that. I think they’re open to make proposals, because the Fortnite thing worked pretty well.”

It’s a striking claim in many ways. First, the inclusion of a phrase like “as ever” must surely be infuriating to any developer or gamer who knows the history of crossplay on Sony’s hardware. It’s not “as ever.” At best, it’s “as very, very recently.” Second, the claim makes no sense. Developers and publishers across the spectrum have managed to get crossplay enabled on Xbox and Nintendo hardware, but the claim is that they’ve just been too lazy to do so with Sony? All while they’re screaming that they want their games to be crossplay enabled? Come on.

And it’s not just me saying so. Layden’s comments were met with immediate backlash from developers.

Finn Brice, the CEO of Chucklefish, which developed and published the recent Advance Wars-inspired hit Wargroove, took issue with Layden’s characterization in a thread about the interview on the gaming forum ResetEra.

“We made many requests for crossplay (both through our account manager and directly with higher ups) all the way up until release month,” Brice wrote. “We were told in no uncertain terms that it was not going to happen.”

Wargroove is currently available, with cross-play, on Switch, Xbox One, and PC. The game is slated to launch later this year on PlayStation 4. Brice added that while it might be more complicated from a policy standpoint on PlayStation’s part, for Chucklefish, implementing cross-play is as easy as flipping a switch, something people have speculated about ever since Fortnite maker Epic Games accidentally enabled cross-play between Xbox One and PS4 back in September of 2017.

In other words, Sony is Sonying all over this. Why in the world this kind of comment should be thought to do anything other than anger both gamers and game developers alike is beyond me. Blame developers for your own protectionist behavior that refuses what your own customers want? That’s ballsy, even for Sony.

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Sony Decides That It Too Can Compete With Free With Its Own Retro Console

Remember that quaint mantra from a few years back, “You can’t compete with free!” The misguided idea behind the quip was that if the public could get your product for free, typically in digital form via the internet, then you were sunk. Dunzo. Kaput. The problem with this thinking is that selling a product has always had to be about more than an infinitely reproducable digital file, making any claim that “you can’t compete with free” exactly two words too long. And, of course, we’ve seen so many counterexamples in which people and companies very much compete with free, and in fact make a killing at it, so as to make this theory essentially dead. We recently touted the fact that Nintendo is barely able to keep its Nintendo NES Mini in stock as perhaps the ultimate example of this, given how pretty much every computer and smartphone can get all those same games and functions via emulators.

Well, it looks like others noticed this success Nintendo has had competing with free and have decided that they can do so as well. Sony has decided to jump into the retro console market with its Playstation Classic console, despite that it too has emulators available roughly everywhere.

It’ll be out on December 3 in the US, Canada, Europe, Japan and Australia, and includes games like Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms. There’ll be 20 bundled titles in total, but those five are the only ones announced at the moment.

The PlayStation Classic will include two original PS1 controllers and a HDMI cable, and cost US$ 99.99 (€99.99 in Europe, AUD$ 150 in Australia).

And guess what? It’s going to sell like crazy. And that’s because the reason for buying one goes beyond simply wanting to play a Playstation game. Anyone wanting to do that could simply download one of many emulators and game files and have at it. You know, “free.” But this console will compete with free the exact same way Nintendo did: by having a small, slick console that reeks of nostalgia and serves as a conversation piece, all while having the available ports and cords for a modern day television on which to play it.

Frankly, that’s not exactly a ton of work to do to compete with free. There’s no secret sauce. No magic formula. Just make what people want, don’t make it laughably expensive, and reap the rewards.

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