Tag Archive for: fans

Fans Port Mario 64 To PC And Make It Way Better, So Of Course Nintendo Is Trying To Nuke The Project

I’m lucky enough to own a decades old Nintendo 64 and a handful of games, including the classic Mario 64. My kids love that game. Still, the first thing they asked when I showed it to them the first time is why the screen was letterboxed, why the characters looked like they were made of lego blocks, and why I needed weird cords to plug it all into the flat screen television. The answer to these spoiled monsters’ questions, of course, is that the game is super old and wasn’t meant to be played on modern televisions. It’s the story of a lot of older games, though many PC games at least have a healthy modding community that will take classics and get them working on present day hardware. Consoles don’t have that luxury.

Well, usually, that is. It turns out that enough folks were interested in modernizing Mario 64 that a group of fans managed to pull off porting it to PC. And, because this is a port and not emulation, they managed to update it to run in 4k graphics and added a ton of modern visual effects.

Last year, Super Mario 64’s N64 code was reverse-engineered by fans, allowing for all kinds of new and exciting things to be done with Nintendo’s 1996 classic. Like building a completely new PC port of the game, which can run in 4K and ultra-wide resolutions.

This is a very new and cool thing! Previously, if you were playing Super Mario 64 on PC, you were playing via emulation, as your PC ran code pretending to be an N64. This game is made specifically for the PC, built from the ground up, meaning it not only runs like a dream, but even supports mod stuff like ReShade, allowing for graphical tweaks (like the distance blur seen here).

As you’ll see, the video the Kotaku post is referencing can’t be embedded here because Nintendo already took it down. Instead, I’ll use another video that hasn’t been taken down at the time of this writing, so you can see just how great this looks.

In addition to videos of the project, Nintendo has also been busy firing off legal salvos to get download links for the PC port of the game taken down from wherever it can find them. Now, while Nintendo’s reputation for IP protectionism is such that it would almost certainly take this fan project down under virtually any circumstances, it is also worth noting that the company has a planned re-release of Mario 64 for its latest Nintendo console. That likely only supercharged the speed with which it is trying to disappear this labor of love from fans of an antiquated game that have since moved on to gaming on their PCs.

But why should the company do this? Nintendo consoles are known for many things, including user-friendly gaming and colorful games geared generally towards younger audiences. You know, exactly not the people who would take it on themselves to get an old Mario game working on their PC instead of a Nintendo console. What threat does this PC port from fans represent to Nintendo revenue? It’s hard to imagine that threat is anything substantial.

And, yet, here we are anyway. Nintendo, after all, doesn’t seem to be able to help itself.

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Embrace Fans: How One Mystery Modder Has Kept System Shock 2 Playable

There’s this weird thing in the video game industry in terms of how the industry reacts to fans doing things with their games. On one side, you have publishers that strictly control what fans can do with their games, even going the legal threat route at times. Other publishers are more permissive with game IP and are then shocked at what fans manage to do with their games. Still other publishers proactively create tools within their games to allow fans to create wildly cool productions within the games and then celebrate those fans. And, of course, there are fans manipulating properties such as original soundtracks to create new music as an homage to the original score.

There is a wide spectrum of what fans want to do to express their fandom with video games, in other words, and also a spectrum of ways publishers respond to these dedicated fans. The original Doom, for instance, was created nearly three decades ago, but an active modding community has kept the game relevant by building on that original work. In the case of System Shock 2, however, it turns out the game originally released in 1999 is essentially only playable on modern machines due to the dedication of one single mystery fan.

After developer Looking Glass Studios closed in 2000, the game wound up in ownership limbo. For a time, it languished without updates. Getting it to run on more modern machines increasingly became a massive hassle. Then, in 2012, a fan released an unofficial update that took aim at those issues with almost cyborg-like laser precision. To this day, nobody knows the identity of the fan who released this update.

The mystery savior of System Shock 2 goes by the online handle “Le Corbeau.” In 2012, according to a feature over at Rock Paper Shotgun, they first posted their revolutionary patch to the game, titled “NewDark,” on a French Thief fan forum. Nobody’s entirely sure how this fan pulled off an update of this magnitude, but it likely involved building upon an incomplete version of the game’s source code that leaked in 2010.

The effect of the patch was that people could actually play the game again. Strangely, at no point has Le Corbeau sought any credit for his or her work. Nobody to date knows who this person is. But, because of their dedication and, my assumption, fandom, System Shock 2 is not only still relevant, but now on sale on Steam once more. That’s because Nightdive Studios got the rights to System Shock 2 and promptly inserted Le Corbeau’s patch into a re-release. Far from being upset about this, Le Corbeau has continued to patch the game.

Nightdive even tried to get the modder involved, but to no avail.

Nightdive, having found System Shock 2’s actual source code in Looking Glass founder Paul Neurath’s closet, is now making its own improvements to System Shock 2, as well as a remake of the first System Shock and an all-new System Shock game. Despite all this, the studio—like perplexed but grateful fans—has no idea who Le Corbeau actually is. CEO Stephen Kick told RPS that he’s tried to reach out in hopes of collaborating over the years, but hasn’t had any success yet. “They have done an amazing job, but at some point those efforts will collide with our own as we wish to improve the original title,” said Kick.

If that last bit in some way signals some animosity towards the modder on the part of Nightdive, this story is going to have a massively infuriating ending. Because the fact is that Le Cordeau’s efforts directly kept System Shock 2 relevant and available for fans to enjoy, which in turn kept the market open and ready to accept re-releases of the game and new iterations of it.

Regardless, sure, let game companies claim that fans being fans is some threat to their business if they like, so long as everyone realizes how silly that is.

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