Tag Archive for: points

40 Percent of Mobile Devices are Prone to Cyber-Attacks, Check Point’s New Report Reveals / Digital Information World


Recently, Check Point (renowned security firm) published its Mobile Security Report 2021. It goes without saying that the report was packed with some eye-opening findings relevant to cyber-attacks executed in 2020. The report stated that 40% of all mobile devices are prone to cyber-attacks.

Moreover, it was brought up that about 97% of companies worldwide dealt with mobile threats that utilized several attack vectors. Not to forget that at least one employee in 46% of the companies reportedly downloaded a malicious application on their phone.

With the rise of COVID-19 and the expansion of the work-from-home culture, the attacks on people’s personal gadgets (used for professional reasons) have been increasing significantly.

The same report also stated that nearly every company witnessed at least one smartphone malware attack last year. 93% of the said attacks stemmed from the mobile’s network.

It was mentioned above that about 40% of all mobile gadgets are at the risk of becoming a target of cyber-attacks. It’s interesting to note that many of these devices could evade the aforementioned risk if their chipsets could be repaired.

If the above-mentioned findings didn’t sound alarming enough, it was also reported that a 15% surge in banking Trojan activity was witnessed last year. These activities made it easier for the attackers to steal sensitive information such as individual users’ banking credentials.

Moreover, apps spreading fake news pertaining to the pandemic have also been found to be packed with malware. The malicious actors have been keeping themselves busy over the past 12 months by rolling out mobile malware. Furthermore, Advanced Persistent Threat (APT) teams are executing well-planned and targeted attacks to monitor users and steal confidential data.

It’s been predicted that over the next three years, about 6 out of 10 workers will be operating from home. So, expect cybercriminals to take full advantage of this fact. Also, Check Point found out that malicious actors have come up with a new attack in which they exploit a leading company’s Mobile Device Management (MDM) system to spread malware to over 3 out of 4 gadgets it manages.

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Nintendo Cryptically Points Out That Selling ‘Animal Crossing’ Assets For Real Money Violates ToS

Back in May, we wrote about something of an economy springing up around Nintendo’s hit game Animal Crossing. With so many folks enduring the hardships of layoffs, or unable to find work, it turns out there are people making very real world money selling in-game assets and collecting payment outside of Nintendo’s platform, which doesn’t have a method for these types of transactions. This sort of thing fascinates me on many levels, perhaps mostly in how nearly perfectly this highlights the reality of income disparity in America. Some folks have to farm digital bells to make money by selling them to people with enough money to buy them.

But we also mentioned in that post that Nintendo is notoriously protective over how its games are played and used. On top of that, the only real way to be effective in this economy is to screw around with the clock and timer settings on the console itself to speed up the harvesting process. That, too, is the sort of thing that normally gets Nintendo’s fur up. So, it’s perhaps not surprising that Nintendo has pointed out recently that all of this violates its Terms of Service, though the company has remained cryptic as to exactly what it plans to do about it.

Nintendo has strictly defined rules about monetization. As clearly stated on the network services guidelines, Nintendo writes, “You may monetize your videos and channels using the monetization methods separately specified by Nintendo. Other forms of monetization of our intellectual property for commercial purposes are not permitted.”

J-Cast reached out Nintendo regarding the real-money trade of Animal Crossing: New Horizons characters. “We are aware of the violation of our terms of use,” Nintendo replied. Nintendo added that it is currently considering what steps should be taken regarding the sale of New Horizons characters.

One presumes the same would be true for in-game assets like Animal Crossing’s bells. As stated, Nintendo has a reputation for this… but should the company drop the hammer on this sort of behavior? I’ve put some thought into this and I can’t really come up with a systemic major problem that is or could be caused by this emergent economy springing up around a game like this. How much does this break the game’s community, given that there is clearly a demand from players for buying these assets? And how much interest in the game is built on players knowing they have an outlet for progression through these purchases?

Interesting as those questions may be, Nintendo doesn’t typically come off as though it engages in this type of self-interrogation. Instead, the company sees something happening outside of its control, has a visceral reaction to that something, and reacts with a heavy hand. Note that the quote from the Nintendo rep above says Nintendo is deciding what to do about all of this, not whether it should do anything at all. Which is too bad.

Techdirt.

5 ways to avoid getting hacked when charging your phone at the airport – The Points Guy UK

5 ways to avoid getting hacked when charging your phone at the airport  The Points Guy UK
“Don’t Plug Your Phone into a Charger You Don’t Own” – read more

5 ways to avoid getting hacked when charging your phone at the airport – The Points Guy

5 ways to avoid getting hacked when charging your phone at the airport  The Points Guy
“Don’t Plug Your Phone into a Charger You Don’t Own” – read more